AI Insights · Timothy · April 2024
Top 5 Hack and Slash Apps on Android in Guatemala - Q1 2024
Discover the performance trends of the top 5 Hack and Slash games on Android in Guatemala during Q1 2024, based on data from Sensor Tower.
The first quarter of 2024 has seen intriguing trends in the performance of the top 5 Hack and Slash games on the Android platform in Guatemala. Here’s a detailed look at how these games fared in terms of weekly downloads, revenue, and active users.
Ninja Ryuko: Shadow Ninja Game saw a varied trend in its weekly downloads, starting with 308 downloads at the beginning of January and peaking at 526 downloads in the first week of March. The game maintained a steady active user base, with an increase from 390 to 629 active users by March 4. However, it did not generate any revenue throughout the quarter.
Devil May Cry: Peak of Combat experienced a strong start with 1.5K downloads in the first week of January, though this number dropped to 79 by mid-March. The game’s weekly revenue fluctuated, peaking at $129 in the second week of January and ending the quarter with $96 in the last week of March. Active users decreased from 1.4K in early January to 947 by the end of March.
Shadow Knight: Ninja Game RPG maintained a stable download rate, with figures ranging from 217 to 316 downloads per week. The active user count saw a slight fluctuation, starting at 347 and reaching a peak of 463 in mid-January, then stabilizing around 390 by the end of March. Similar to Ninja Ryuko, this game did not generate any revenue during the quarter.
MARVEL Future Fight had a consistent performance throughout the quarter. Downloads ranged from 63 to 127 per week, with a notable peak of 127 in the last week of February. The game’s revenue varied, starting at $106 in the first week of January and maintaining around $74 by the end of March. Active users remained relatively stable, starting at 5.8K and ending at 5.8K by the end of the quarter.
Ronin: The Last Samurai showed a more intermittent pattern in downloads, peaking at 302 in late January and experiencing periods with no downloads. Weekly revenue saw minor activity, with only two weeks showing earnings of $17 and $11. The active user count started at 104 at the beginning of January and varied throughout the quarter, peaking at 378 in late January and stabilizing around 185 by the end of March.
These insights highlight the varying performance metrics of top Hack and Slash games in Guatemala. For more detailed analysis and data, visit Sensor Tower.